Envy, in a paragraph and a few files.
Use anything on this page to write about Envy. Envy is a working name, so check back before you print it.
About Envy
Envy is a game UI editor. Design menus, HUDs and inventories on one canvas, then run the same file natively in Godot 4 and in the browser, with a contract your programmers or coding agents can wire up.
Most game UI gets built twice: once in a design tool, then again by hand in the engine. Envy keeps layout, states, data and animation in one document that a Godot addon and a web runtime both read natively. Programmers get a short contract of event names and data paths, and the AI handoff export gives coding agents the same contract with typed code.
Facts
A game UI editor that runs in the browser, with native runtimes for Godot 4.3+ and the web.
Alpha, invite-only from the waitlist. Paid studio plans are planned.
22 KB gzipped, no dependencies.
The Last Hunt: 20 screens, 180 components, 6,106 layers in one document.
Godot package, playable HTML, AI handoff package, JSON with schema and a CLI.
An MCP server for coding agents, a desktop app, cloud projects, Unity and Unreal runtimes.
Logos
On dark backgrounds. Please don't recolor or stretch them.
Screenshots
The Last Hunt, 1920 × 1080, rendered by the web runtime.
The Last Hunt is a fictional game made to show Envy. Its names, numbers and dialogue are example data, and its art was generated for this showcase.