A complete game UI in one file.
Twenty console-style screens for a fictional dark-fantasy hunting game, from the title screen to the leaderboard. Built in Envy and drawn here by the web runtime. Names, numbers and dialogue are example data.
- Screens
- 20
- Plus 4 component sheets: foundations, controls, HUD, items.
- Components
- 180
- In 30 variant sets, with text, toggle and swap properties.
- Layers
- 6,106
- 0 errors and 0 warnings from
envy validate. - Languages
- 5
- English, German, French, Spanish and Brazilian Portuguese on the title screen.
Front end
Preparing the hunt
In the hunt
Camp and trade
Records and endings
The look: Moonlit Bone
Quiet by default, readable from the couch.
Titles and values in bone, body text a step dimmer, panels in four ink steps. The art leads.
Focus, the tracked target, your place on the map and progress fills. Never decoration, never a status color.
Rarity also has pips, stat changes have ▲ ▼ and states have words or glyphs.
Jaini for titles, Archivo at two widths for the interface, Spectral Italic for lore. All embedded in the document.
A 96 px title-safe margin. Anchors keep each group in place at other aspect ratios.
Intro animations, a breathing prompt, data-bound bars, scenarios, focus rings and named events for every menu item.
Take it apart. It ships with the editor.
Alpha testers find it under New project, then Showcase projects › The Last Hunt · UI kit v2.