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Projects and saving

Envy keeps a draft of every project on your computer as you work. Save a project as a .envy.json file to keep it in your game’s repository, and use version history to go back to an earlier state.

The Projects page

Projects (G P) lists your work:

  • Recent files: files you opened or saved lately, with their paths. Remove takes one off the list and leaves the file on disk.
  • Drafts and recent projects: every project kept on this computer, newest first. Each card shows a picture of the project’s first screen from when you last closed it, its screen and component counts and when you last opened it. The open project is drawn live and marked Open.
  • Templates and Showcase projects, to start something new.

New project opens the templates: the Envy Starter Pack, the Game UI kit, or a blank 1920 × 1080 or 1080 × 1920 screen. The open project stays where it is. If it has edits that aren’t in a file yet, Envy asks you to save them first.

Rename, duplicate or delete a project

Each project card has a ⋯ button, and a right-click opens the same menu:

Item What it does
Open Opens the project. On the open project it reads Go to the canvas
Rename… Changes the project’s name. The name is the base of every exported file name, so game code that uses the generated names has to follow
Duplicate Keeps a copy named “name (copy)” next to it. The original stays open
Delete… Removes the draft, its snapshots and its saved versions from this computer. It can’t be undone

Before it deletes, Envy says whether the project has edits that are in no file, and offers Save a copy first…. A linked file stays on disk. You can’t delete the open project: open another one first.

The open project’s own menu (its initials in the rail, or the name in the sidebar) also has Project settings… and Duplicate project. Project settings hold the name and a description, which opens AGENTS.md in the AI handoff package.

Saving to a file

A new project is a draft: the save chip above the canvas reads Draft · not in a file.

  1. Press Ctrl S. A save dialog asks where to put the .envy.json file.
  2. From then on the project is linked to that file. Envy writes every change to it as you work, and the save chip shows the file’s name.

Auto-save to linked file in the File menu turns the writing on and off. With it off, Ctrl S writes the file. Unlink file ends the link: the project is a draft again, and the file stays on disk.

To keep the file in your game’s repository, save it inside the Godot project, for example in ui/. Godot reloads the running game when the file changes (see Live reload).

The File menu is in the Envy menu (the logo at the top of the rail) and in the project menu. It also has:

Item What it does
Save as… (Ctrl Shift S) Saves to a new file and links the project to it
Save a copy (.envy)… Writes a .envy project: a zip with the document and its images and fonts as separate files. See Project files
Open… (Ctrl O) Opens a .envy.json file linked, so saves go back to it. A .envy project is imported
Import a copy (.envy, .envy.json)… Opens a file as a new project that isn’t linked to the file
Import SVG as layers… Adds an SVG as frames and shapes, centered in the selected frame or the screen

The save chip

The chip says Meaning
Draft · not in a file The draft is kept on this computer. Press Ctrl S to save a file
Saved Every change is in the linked file
Unsaved Edits aren’t written to the linked file yet. Press Ctrl S
Saving… A write is under way
Write failed The linked file couldn’t be written. Ctrl S tries again
Save failed The draft couldn’t be stored. Envy retries by itself
Autosave off Envy can’t store drafts on this computer, found when it started. Nothing is lost yet

Click the chip for its menu: save, the state of the draft, and Version history…. When saving fails, see Troubleshooting.

When the file changes outside Envy

Envy looks at the linked file when the project opens and when its window comes back to the front. If the file changed and you have no edits of your own, Envy loads the file’s content in place. If you have edits, Envy keeps them, writes nothing over the file and offers two choices in the save chip’s menu:

  • Reload from file: the file’s content replaces yours. Your version stays in version history.
  • Keep mine: your version is written over the file.

Opening files

  • Open file… on the Projects page, Ctrl O, or a file under Recent files opens a .envy.json linked. A .envy project is imported.
  • Drop a .envy.json or .envy file on the window to import it.
  • In File Explorer, right-click a .envy.json or .envy file, choose Open with and pick Envy.exe. If Envy is already running, the file opens in that window.

An import checks the file first, then asks how to open it: as a New project, or Replace the open project. Replace keeps the open project’s content as “name (before import)” in Projects.

Version history

Open Version history… from the save chip or the command menu (Ctrl K).

  • Autosave keeps a snapshot every five minutes of editing, and the five newest stay.
  • Save version keeps a savepoint for good, with an optional name of up to 60 characters. A project keeps up to 30 savepoints. Rename or delete them in the list.
  • Click a version to see its first screen and what changed since then.
  • Restore puts a version in place of the open project. What was open becomes a savepoint named “Before restore”, and Undo brings it back.
  • Open as a copy opens a version as a new project and leaves the open one as it is.

Each project keeps its own snapshots and savepoints.

Closing Envy

Closing the window waits for the draft and the linked file to be written. If something can’t be saved, the window stays open and says why. Close it again within 15 seconds to quit anyway, which loses the unsaved edits.

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