DocsDesign

Layout

Envy’s layout model is Godot’s. Every layer has anchors and offsets like a Godot Control, and frames can lay out their children automatically like HBoxContainer and VBoxContainer. Nothing is translated on export: the Godot runtime copies the numbers 1:1.

Anchors and offsets

Anchors are fractions of the parent rectangle, from 0 to 1, for the left, top, right and bottom edges. Offsets are pixels added to the anchored edges.

Anchors (l, t, r, b) Behaves like
0, 0, 0, 0 Pinned to the top-left corner (the default)
1, 0.5, 1, 0.5 Pinned to the right edge, centered vertically
0, 1, 1, 1 Stretches along the bottom edge
0, 0, 1, 1 Fills the parent

In The Last Hunt’s main menu, the menu is anchored right and middle, the last-save card to the bottom right, and the header stretches across the top. Change the screen to 21:9 or 4:3 and each group stays where it belongs, with no second layout. You can see it on the home page.

In the inspector, the anchor widget sets common presets in one click, and the raw numbers are there when you need them.

Auto layout

A frame or button can arrange its children in a row or a column (Shift A toggles it):

  • gap between children, padding inside the frame.
  • align on the cross axis (start, center, end) and justify on the main axis (start, center, end, space-between).
  • wrap moves children onto new lines, with lineGap between lines.

Children inside auto layout size themselves with fixed, fill or hug on each axis.

Envy Godot Web
Row / column PanelContainer › HBoxContainer / VBoxContainer Flexbox
Wrap HFlowContainer / VFlowContainer flex-wrap
Padding Content margins Padding
Fill SIZE_EXPAND_FILL flex: 1
Space-between Expanding spacers justify-content: space-between

Scaling

Both runtimes scale the screen’s design resolution to fit the window and stretch the root to the window’s aspect ratio, like Godot’s canvas_items stretch mode with expand. Anchors decide how each layer follows.

Rotation

rotation turns a layer around its center in degrees. It doesn’t affect layout.

Design aids

Rulers (Shift R), guides dragged off the rulers, and layout grids (columns, rows or a square grid) help you line things up. Layers snap to guides and grid edges. Runtimes ignore all of them.

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