DocsReference

Known differences

Both runtimes read the same document and share their layout, component, animation and geometry rules. A few things are drawn by each engine’s own tools, and differ slightly.

Area Web Godot
Fonts not embedded Google Fonts by family name EnvyUI.fonts mapping, else a SystemFont with that name
Rounded clipping Always clips to the rounded corners clip_children when the frame has a visible fill, otherwise a rectangle
Drop shadows CSS blur StyleBoxFlat shadow_size, about blur × 0.6; shapes have no shadow yet
Inner shadow box-shadow: inset, border on top A shader, border underneath
Extra fills and strokes A layer stack inside the node Two canvas items under the children; a button’s hover border color doesn’t apply while it has extra fills or strokes
Layer blur filter: blur() on the layer Blurs a screen copy of the layer’s area, so content behind a translucent layer is blurred too
Background blur backdrop-filter A screen-texture shader, a little softer at large radii; only blurs what was drawn earlier on the same canvas layer
Group opacity The group is flattened modulate multiplies each child, visible where children overlap
Large corner radii Smooth Slightly faceted (StyleBoxFlat corner detail tops out at 20)
Focus search Nearest button by position Godot’s own search; unusual layouts can pick a different neighbour
Escape and overlays Escape doesn’t close overlays (gamepad B does) ui_cancel (Escape, B) closes the top overlay
Lists Re-expanded on every data change, elements reused by id Rebuilt only when item keys or order change; other changes update in place

Embedded fonts, layout, anchors, auto layout, components, properties, bindings, events, transitions, overlays, translations and easing behave the same in both.

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